Mod Manager

Software Mod Manager 5.3.6

This version includes many changes.

Many changes around mods :

- Many internal changes have been made to the install process. Now, mods including settings presets or any kind of custom content will be managed better.
Any data is saved and restored when installing and restoring mods
- Tools page has been removed.
- Better Crewlink is now available on the main screen. It will launch when you click on it, after maybe installing it if it is not installed already.
- There is a third type of mods now. "All in one" mods has joined "General" and "Local" mods. You can update these kinds of mods and launch them from Mod Manager but you cannot combine them with other mods.
- Mod categories have been reorganised. Now, there are, in this order :
-> General (Town of Us, The Other Roles, etc ...).
-> Modifiers (Unify, Crowded, etc ...). No one available yet.
-> All in one (Challenger, Skeld.net and soon Polus.gg).
-> Maps. No one available yet but Level Impostor will be updated next week so ...
-> Local mods.

Many visual changes :

- Changes for lower resolutions to fix fonts overflow.
- New visuals when you click on mods to enable or disable them.
- New Roadmap button on top right. You can see Mod Manager activity/development boards from Trello now ! This replaces Incoming features and known bugs.
- New picture of Better Crewlink is now updated in Mod Manager
Hotfix for last version. Low screen size user will be able to use Mod Manager again.

Also, there are a lot more resolutions available in settings and each resolution should size text a bit better.
This version is mainly here to provide multiple fix for several pages.

Detailed changes:

- The IP address used for custom servers has been reworked and will now work in Among Us.
- Mod Manager will no longer change the current region used in Among Us.
- It is no longer possible to choose a resolution that is too big for your computer.
- A slight change has been made to both "News" and "Info" sections that will result in showing their content better.

Enjoy !
This version is mainly here to allow Mod Manager to install mods for the Epic Games Store version of Among Us but also provides a few other changes.

Detailed changes:
  • Support for Epic Games Store version of Among Us. Note that some mods are still not compatible with EGS (like Town of Us for example).
  • Full management of servers. You can add, edit and remove custom ones now.
  • Resolution system has been fixed and resolutions are now correctly saved.
  • More resolutions !
  • Automatic detection of the best resolution for new users.
  • Texts fonts are now changed to better match the current resolution.
  • Mod Manager will no longer be stucked after the loading screen.
In this version, I wanted to include the installation of .net 5 for people who doesn't already have it (almost anyone who never used Mod Manager before).
Even if this is done on my side, the download of this new installer is for now recognised as a virus, even if it's not...
Until this is solved, I let the old installer and new users will have to install .net 5 separately.
The updater was broken in previous versions so please, install this version directly.

- New cache system (for people with low connection you know ? )
- Few changes around Mod install process. Now, Town of Impostors will be fully installed again !
- New resolution settings. New resolutions will come in future updates.
- You can now edit and remove local mods
- New page for servers. You can't edit them for now but it will be possible in next versions
- Logs file is now removed when it's too big
- Some fix around the issue "Mod Manager not starting or stuck". More logs are recorded too.
- Various fix
Few fix for last version
  • The automatic updater still needed admin privileges. It will be no longer the case. To pass this update, you will need to launch Mod Manager as admin tho.
  • Changes for Among Us folder detection
  • Link to github for each mod author
  • Fix tools. It was impossible to change path after it got changed
  • Fix save and start option. The game was launched before mods were applied
Mod Manager was entirely reworked and I'm happy to announce that Mod Manager 4 is available on github ! ?

What's new ?

Main changes :

  • A new UI made by @Eremana ! It's looking far better, isn't it ? ?
  • All code has been reworked and many things are done in background so you should no longer see Mod Manager freezing when trying to install mods.
  • Everything has been changed to provide mods in a better way, to manage game updates. After a game update, Mod Manager will uninstall mods available for an older version of the game and you will be able to reinstall them after they got updated.
Quality of life changes :
  • New preload of mods and many other things on startup. After that, it should be way faster.
  • Among Us folder path is now automatically detected for 95% of people. You should no longer need to take care of that.
  • Mod Manager no longer needs admin privileges.
  • You can install and remove any number of mods at once by selecting them or not. Then, just press "Update mods".
  • When updating mods, there is a progress bar now to let you see modding progress.
New content is out :

  • New information page with two parts : Credits & FAQ.
  • News page has been reworked.
  • You can add local mods now. Just choose a name, dependencies from available ones and a zip or dll file. (You may need to always require BepInEx. If your zip file already includes Reactor, you should not check it in Mod Manager). The code system doesn't handle local mods btw.
  • New page to launch many tools like Better Crewlink directly from Mod Manager. You can choose a path for each tool to use it.
I hope you'll enjoy all these changes !
  • New "Featured mod composition" section. It will be updated often and its goal is to :
    -> Highlights mods that are compatible together
    -> Provide as many things as possible easily
  • For some mods, it was no possible to play with people that did a manual installation from github. It's no longer the case.
  • Changes to prepare the big update incoming in a few days around The Airship map and the account system. #hype
  • Many internal changes
Hotfix for last version. New users were not able to open Mod Manager.

Just install this version and Mod Manager will run without any issue :)

Sorry for the inconvenience.
This release mainly provide internal changes to better understand issues in support tickets.

  • The issue "Can't reach server" has been fixed. From now, you'll only see this if you have internet issues or if the server is unreachable.
  • An error installing multiple times the same dependency (BepInEx, Reactor, etc ...) have been fixed. It was included in "Can't reach server" log message.
  • Everything done in Mod Manager is logged now ! You have an option in settings to send the file in your support tickets if you have any issue ?
There is also :

  • Code system have been fixed for a lot of "minor mods" like vent digger
  • You don't have to care about case in codes any more
  • Internal changes to make it easier & faster to upgrade
A few mods have been added too !
Town of Impostors also updated their mod to make it compatible with many more mods, big thanks to them !