Mod Manager

Software Mod Manager 7.0.4

This update is mainly here to solve the infinite "Loading..." issue.

Detailed changes:
  • Mod Manager should no longer be stucked on "Loading..." on startup.
  • Mod Manager disconnections are more reliable.
  • Some mod data wasn't saved correctly, particularly for "The Other Roles," which caused a "Wrong game version" issue when creating lobbies. This issue has been fixed.
  • Some mods are working again (The Other Roles, Town of Host, ...)
  • After exiting a mod, Mod Manager no longer goes full screen
  • Every 10 minutes, update mods data if needed, for example if one was updated. No need to restart Mod Manager.
  • When disconnected, there are no longer windows notifications. Instead, at any point, there's a status on bottom left of the app ?
  • Fix a bug hiding loading screen on start.
  • Various fixes
Mod Manager 7 is out !

It's an entirely reworked client. This version is only a minimal release, other features will come in next versions.
First of All, this version is here to fix an issue with the updater.
Therefore, you need to download it again here to process the update:
https://goodloss.fr/latest

The main purpose of this update is to allow combining some mods again ?

Detailed changes:

  • Update for updater
  • Mods can now be combined (Hi level imposter). More mods will be added in the next few days.
  • Mods with updater will no longer be updater by Mod Manager, so they can be updated in game directly
  • New flags to know the main language of the documentation of mods on github.
This version is here to fix some bugs in Mod Manager.

Detailed changes:

  • Sometimes, downloads were slow. It should be better now
  • The option to remove a mod was only available for mods not installed. It's fixed now.
  • Town of Host is now working correctly. However, the update uninstall it and you'll have to install the mod again
This update is here to move Challenger install, update and management to Steam
This update is here to provide a few changes for the support system, Challenger mod & local mods.

Detailed changes:

  • Challenger & Challenger Beta was impossible to update. It's now fixed
  • Major internal changes for support system.
  • New Support Id that you can copy in settings to get even more support on this discord server.
  • Local mods were no longer working since a few updates. They are now back again.
Another update may arrive soon to update the way Challenger & Challenger Beta are distributed through Mod Manager ?
This update is here to provide access to the Challenger 5 open beta & add support for GLMod dependency.

Detailed changes:

  • GLMod is available in MM (see below for information). It will be deployed after some tests to updated mods like ToU-R and ToR. It will be available with no action on your side.
  • Challenger 5 Beta is up, using at the same time GLMod.
  • New option in settings allowing to use multiple Among Us instances at the same time.
❓ What is GLMod ?

GLMod (aka Good Loss Mod) is a mod that allows you to have an game history of your games on goodloss.fr. You will be able to see many information such as who killed who, who won, when, etc ...

It's only available for Steam users. To use it, just create an account on https://goodloss.fr/register using Steam (or link your Steam account at https://goodloss.fr/account/steam if you already have a Good Loss account).
After that, just play any mod supporting it. For now, only Challenger Beta does but other popular mods will be added soon (I'll make an announce)
This update reworks entirely the dependencies system. It will allow to combine specific mods in the future.
For example, submerged for mod not including it natively or the Goodloss Mod to collect game stats.
Hotfix for latest version