Challenger Mod

Challenger Mod 3.0.0

3.0.0 Updating this week, (you can see all change with launcher to "changelog")
* New roles

- Morphling
- Scrambler
- Detective
- Mayor
- Informant

* New features

- Sabotage Oxygen
Update => 2.1.0


  • Game Update: 2021.5.25s > 2021.6.15s
  • You can play with up to 15 players
  • UI and design were updated... More information on Innersloth's website.
=> Adding Roles

  • The Scrambler role was added (See below for more info)
=> Fix bugs

  • Fix minor UI bugs
  • Fix bug with dead player bodies
=> Role: Scrambler

Team : Imposteur

  • the Scrambler can make players become anonymous, this effect is similar to "Coms sabotage with the option Unknown Players" .
  • New setting : Scrambler can Use Vent
  • New setting : Scrambler Camo Cooldown
  • New setting : Scrambler Camo Duration
=> Compatibilité

  • ChallengerLite Version was removed (more informations here)
  • AutomutUs now works with the 18 first colors of Challenger version !
  • Crewlink/BetterCrewlink now works with the 18 first colors at Challenger version !
  • CustomKeysBinds was updated
  • Crowded was removed
  • Unify was updated and added to challenger.dll
  • ColorPlus was removed
  • Rainbow was updated and added to challenger.dll (replacing Colorplus Plugin)
  • BetterSkeld was updated and added to challenger.dll
  • BetterPolus was updated and added to challenger.dll
  • Reactor was updated
  • Essentials was updated
  • CorsacHat was updated and added to challenger.dll



    Update 2.0.3 (Server Update )

    => Server
    • Unify Plugin was replaced by Unify-Challenger (Project Forked to Access Challenger Server)
    • Use "Challenger" server now to play (not Matux.fr anymore). This server was distributed by Matux.



      Update 2.0.2
      • Add Licenses informations with loggin.
    • => Edit
      • OST loggin changed
    • => Bug fixes
      • (Cupid) Fix Settings Title
    • => Custom Hats (CorsacHats)
      • Added Hat: - MM.Matux
      • Added Hat: - Logo.Etter
      • Added Hat: - Logo_Oriana


    • Update 2.0.1
      • (Cupid) The cupid can now make the Jester and the Sorcerer fall in love. the role parameters are therefore modified.
      • (Task) A short explanation of the current role is available in the Tasks (not available on Jester / Sorcerer and cupid)
      • (Sorcerer) The sorcerer can win without fulfilling his victory condition if he wins with love.
      • (Jester) If the Jester is exile and wins and he is in love he also wins the Cupid & the other lover.
    • => Bug fixes
      • (Cupid) The Cupid can now make love with other players correctly.
      • (Spy) When the Spy uses his skill at the same time as the TimeLord there are no more "movement" conflicts.
      • (Task) Tasks are now correctly displayed at the top left.
      • (General) Player nicknames are displayed correctly without conflicting with Task
      • (Jester) The jester's victory condition no longer affects if the Jester is in love.
      • (Sorcerer) The Sorcerer victory condition no longer affects if the Sorcerer is in love.
    • => Custom Hats (CorsacHats)
      • Added Hat: - Cas.Twitch
      • Added Hat: - Cas.Youtube
      • Added Hat: - Horn.DarkHood
      • Added Hat: - Horn.demon
      • Added Hat: - tw.cats
      • Added Hat: - tw.Heart
      • Added Hat: - logo.vlc

Update 2.0.0

/! \ important information: The game client changes version, so it will take longer to download updates!

Game Update: 2021.4.14s> 2021.5.25s

=> Adding Roles

  • The Cupid role was added (See below for more info)
=> Modifications

  • (Barghest) During the shadow effect, vision was reduced from 48% to 32%!
  • (Barghets) Player movement speed is reduced to 40% during shadow effect.
  • (Nightwatch) The Vision of the nightwatch's ability has been decreased slightly from 168% to 152%.
  • (Jester) The jester now has a custom victory and defeat screen.
  • (Jester) Players who lose to Jester now have a custom defeat screen.
  • (Sorcerer) The sorcerer now has a custom victory and defeat screen.
  • (General) Improvement of the role allocation algorithm (Crewmates) & (Impostor) if slots are not occupied by other roles.
=> Bug fixes

  • (Spy) The spy button now reappears on each game turn.
  • (TimeLord) If the Break skill is used during a report / Buzz report, the cooldown after the meeting is correctly reset.
  • (Mystic) If the Shield skill is used during a report / Buzz report, the cooldown after the meeting is reset correctly.
  • (Nightwatcher) If the Light skill is used during a report / buzz, the cooldown after the meeting is reset correctly.
  • (Mesmer) If the Hide skill is used during a report / Buzz report, the cooldown after the meeting is correctly reset.
  • (Barghest) If the Shadow skill is used during a report / Buzz report, the cooldown after the meeting is correctly reset.
  • (TimeLord) If the Break skill is used during the postponement, the cooldown after the meeting is correctly reset.
  • (Barghest) The barghest no longer wins with the jester if the latter is to vote.
  • (Slayer) The slayer sound correctly loads on the Slayer when he uses his skill.
  • (Settings) The Mystic role descriptions are displayed correctly.
  • (Settings) The color of the Spirit role is displayed correctly.
  • (General) Fixed the bug after a meeting, the player who died by votes kept his vision (walls only).
  • (General) Fixed the bug after a meeting, the dead player by votes kept these Collisions.
  • (General) Bug fix At the start of a meeting, the player screen is now restored (Color filter, zoom & Vision)
=> Role: Cupid

  • Team: Lovers
  • The Cupid has the ability to make 2 players fall in love! he must imperatively choose the lovers before the first Meeting
  • If one of the two lovers dies, the other dies too.
  • the lovers win the game with Cupid + the winning side if they are still alive at the end of the game.
  • If the lovers are dead, they can win with their normal victory, but Cupid will lose the game.
  • Cupid doesn't have to be alive to win! The Cupid cannot make the Jester or the Sorcerer fall in love.
  • Added settings to decide if the cupid dies or if he loses the game (broken love) if he targets the Jester.
  • Added settings to decide if the cupid dies or if he loses the game (broken love) if he targets the Sorcerer.
=> Custom Hats (CorsacHats)

  • Added Hat: - Food.Sushi
  • Added Hat: - Food.Tacos
  • Added Hat: - Food.Burger
  • Added Hat: - Food.CupCake
  • Added Hat: - Food.Pasteque
  • Added Hat: - Food.HotDog
  • Added Hat: - Food.Cookie
  • Added Hat: - Food.Pizza
  • Added Hat: - Mask.Venom
  • Added Hat: - Mask.PaydayF
  • Added Hat: - Mask.PaydayUS
  • Added Hat: - Mask.PaydayEvil
  • Added Hat: - Pet.Fox
  • Added Hat: - Pet.DinoBlue
  • Added Hat: - Pet.DinoCyan
  • Added Hat: - Pet.DinoLime
  • Added Hat: - Pet.DinoOrange
  • Added Hat: - Pet.Dinopurple
  • Added Hat: - Pet.DinoRed
  • Added Hat: - Pet.DinoYellow
=> Compatibility

  • AutomutUs is compatible (Challenger Lite).
  • Crewlink / BetterCrewlink is compatible (Challenger Lite).
  • CustomKeysBinds is available again on this version.
  • The Crowded plugin is updated.
  • The Unify plugin is updated.
  • The ColorPlus plugin is updated.
  • The BetterSkeld plugin is updated.
  • The BetterPolus plugin is updated.
  • The Reactor plugin is updated in.
  • The Essentials plugin is updated.
  • The CorsacHat plugin was added (by kiraacorsac)
Update 1.7.0

/!\ important information: The game client changes version, so downloading updates will take longer!

  • Client Updating 2021.3.31.3s to 2021.4.14s
=> New Roles

Barghest was added (See below for more information)

Modifications
  • (Engineer) Modification of the Repair button:
It is possible to define a Cooldown on the button to limit its use between 2 buzzes.
The button is grayed out by default and becomes active when a sabotage is in progress.
The button disappears after use.
The button no longer opens a sabotage card to repair, the repair is automatic at the time of the click.
  • (Settings) Removed "Hide Player Names".
  • (Général) Several audio files, sprites and minor functions were optimized to improve game quality
=> Bug fixes

  • (Mesmer) The Light bug during invisibility has been fixed
  • (TimeLord) The sound, the screen coloring and the effects of Break are stopped if the meeting takes place before the end of the effect.
  • (Mesmer) The sound and the coloring of the screen are stopped if the meeting takes place before the end of the effect.
=> Role: Barghest

  • Impostor role: The Barghest is an impostor who has an ability to weaken the vision of other players, if Impostor Unknown mode is activated, other impostors will also be affected.
  • Parameters: Possibility to modify the duration of the effects and the cooldown of the skill.
=> Compatibility

  • CustomKeysBinds is incompatible with this version.
  • The Map Ragna is available on this version (Sabotages disabled) (Playable on the Beta version of the launcher while waiting for a release.)
  • The Crowded plugin is updated in 2021.4.14s
  • The Unify plugin is updated in 2021.4.14s and replaces ChallengerServer
  • The ColorPlus plugin is updated in 2021.4.14s
  • The BetterSkeld plugin is updated in 2021.4.14s
  • The BetterPolus plugin is updated in 2021.4.14s
  • The Reactor plugin is updated in 2021.4.14s
  • The Essentials plugin is updated in 2021.4.14s
Update 1.6.3

=> New Roles

NightWatch was added (See below for more information)
Spy was added (See below for more information)

=> New Content

  • Dead players (Except the sorcerer if he can still be resurrected) can use a new ability that allows you to zoom out of the screen
=> Bug Fix

  • (Mercenary) Fixed in-game tag display bug
  • (General) Optimise In-Game Tags
=> Modifications

  • (Mercenary) It is no longer possible to put 2 Mercenary.
  • (Mercenary) The Mercenary's Color changes when guessing impostor (Light Purple> Dark Purple)
  • (TimeLord) TimeBreak Scrambles is now the sight of other players.
  • (Assassin) TimeBreak Scrambles is now the sight of other players. it is therefore possible to kill without being seen, (watch out for spy!)
=> Role: Nightwatch

  • Crewmate role: The Nightwatch can improve its vision, so it will not be affected by light and see further!
=> Role: Spy

  • Role Crewmate: The Spy can once per turn use his ability which gives him a vaster vision of those around him, he can see through obstacles but will not be able to move the time of the effect. The Spy can use this ability during a Time Break.


Update 1.6.2 (Correctifs de bugs / Content)

=> Bug fix

(Sorcerer) Fix bug when Sorcerer Die and can't rez, he can't see other players roles ! Fixed
(Assassin) Fix Mystic Button Actived in meeting
(TimeLord) Fix Timelord Button Actived in meeting
(Mesmer) Fix MesmerButton Actived in meeting
(Slayer) Fix SlayerButton Actived in meeting
(Warlock) Fix Warlock Button Actived in meeting
(Mystic) Fix Mystic Button Actived in meeting

=> Content

(Warlock) (Config) Warlock Cooldown for create Vent : Add new cooldown for create vent.


Update 1.6.1 (Bug Fix)

=> Bug fix

  • (TimeLord) Fix Timelord Button do not work correctly
  • (Mesmer) Fix Mesmer Button do not work correctly
  • (Slayer) Fix Slayer Button do not work correctly
  • (Warlock) Fix Warlock Button do not work correctly
  • (Mystic) Fix Mystic Button do not work correctly
Update 1.6.0

  • New Roles ===>
  • Warlock was added (See below for more information)
  • Mesmer was added (See below for more information)
  • Slayer was added (See below for more information)
  • Warlock was added (See below for more information)
  • Sorcerer was added (See below for more information)
  • Mystic was added (See below for more information)
  • Spirit was added (See below for more information)
  • New Content ===>
  • Dead players can see roles / states of other players (available in Settings)
  • Players now see their color and role in game and during meetings. As well, Impostors can see info about other Impostors if the Unknown Impostors mod is not enabled.
  • New mod version checker, to check if players joining lobby are using an older or incompatible version with creator's one. A notification will show up to warn the player.
  • Bug fix ===>
  • (General) Dead players can no longer see vents.
  • (Sheriff) Sometimes, after making a kill, some roles were revealed. It has been fixed.
  • (Jester) On end game screen, the Jester no longer wins after a Mercenary killed another player.
  • (Hunter) Dead players are now correctly synchronized after the hunter is killed.
  • (Hunter) The killer is no longer visible to other players after killing the hunter and the player tracked.
  • (TimeLord) The Break ability now correctly deactivate the option to kill for everyone.
  • (TimeLord) If the Timelord reports a body before the end of his ability, whether he is voted out or not, the ability will end at the end of the meeting.
  • (TimeLord) If a player is next to a vent during a Time Break, he can't use it before the end of the ability.
  • (Warlock) Vents are blocked on some servers due to an Impostor bug (Please, use "Matux.fr")
  • (Warlock) Kills/Reports are no longer bugged when the Warlock is disconnected from the game after being killed.
  • (Coms sabotages) Players can no longer use vents.
  • Changes ===>
  • (Général) Somes sprites and icons were modified for abilities.
  • (Général) Optimizations for buttons (other than kill) and cooldowns.
  • (Assassin) The Assassin can no longer use vents. He earn this ability if he kills the Engineer.
  • (Assassin) The Assassin earns a shield when he kills the Mystic.
  • (Assassin) The cooldown of the Assassin is reduced by 100% when he kills the Sorcerer.
  • (Mercenary) Mercenaries can no longer use vents.
  • (Engineer) It's possible to enable/disable use of vents (in Settings).
  • (Sheriff) The Sheriff can now kill the Sorcerer successfully.
  • (Coms sabotages) Interference effect is now more progressive when being enabled/disabled.
  • (Coms sabotages) Players are no longer affected by this sabotage during a meeting or a report.
  • (Settings) Size and organization of Settings has been changed and optimized.
  • Role : Warlock ===>
  • Impostor Role : The Warlock can create vents. He can drop one per turn.
  • Vents created can be used by any player that can vent and are all linked to each others.
  • Role : Mesmer ===>
  • Impostor Role : The Mesmer is an Impostor that can become invisible. If the Mesmer kills, he becomes visible again !
  • (Settings) The invisibility cooldown and duration can be modified.
  • Role : Slayer ===>
  • Impostor Role : The Slayer can kill once per turn. First, he has to infect another player and he can kill him just after. A shout will be heard by everyone to warn players that the Slayer made a kill !
  • (Settings) The Cooldown for infection can be modified.
  • (Settings) The Cooldown to kill the infected player can be modified.
  • (Settings) It is possible to choose whether an infected player will see his status change or not.
  • (Settings) It is possible to enable or not the ability to use vents.
  • Role : Sorcerer ===>
  • Solo / Impostor Role :
  • To win: the Sorcerer must be killed in-game (if he is killed during a meetig it does not work) once dead he will have to wait for his resurection cooldown, if a meeting is launched before he will not be able to resurrect.
    once resurrected he will have to kill a player of his choice, the latter will die with him again.
    then, if he has to kill a player, the impostors will have to win the game for him to win too! if the crewmates win he will lose the game.
  • Role : Mystic ===>
  • Crewmate Role : The Mystic can't be killed during first round (except if he is tracked by a Hunter). After first meeting, this ability becomes active as a temporary shield.
  • (Settings) Shield cooldown and duraction can be modified.
  • Role : Spirit ===>
  • Crewmate Role : The Spirit can't be ejected during a meeting. If he is voted out, he will instantly be resurrected. If there are 3 or less remaining players in the game, this ability no longer work !
=> Rewite & Fix Bugs : Sabotage Coms : unknown players

=> Add New Loading sprites/Text

=> Add new Role : Warlock :
(Its impostor rôle, he can Create new Vent !

Other impostor and engineer can use new vents, everyone can see new vents !
Warlock can create 1 Vent per round.
If Warlock kill the Engineer he can create a new vent (only if first used)
The Cooldown "Warlock" Create vent cooldown for cooldown after meeting only,
At the start game, Cooldown = 15s !

*Warlock Cooldown Kill
* Warlock Create Vent cooldown
- Fix Hunter Tracked Bug
- Add Cupid Role (Win condition not ready, do not use for now) ^^
- Add new Fake kill to Jester (only for fun ;p) (Sound : Kill)
- Add Jester Fake Kill Cooldown
- Rewrite code for Kill data
- Add Unknow Impostors fix bug
- Add Impostor can kill other impostor
- Rewrite Infected - All player have role "Crewmate / Impostors"
- Change - Assassin set impostors slots now
- Change - Start cooldown for mercenary (60s > "CD x2")
- Add Role infos with local player "(Role) Name"
- Add Lover colors with cupid loved 2 players
- Add Icones for Cupid (Heart 0/2, 1/2, 2/2 / break : when lovers die, Heark break) first meeting disable loved if not used !
- Add Ost/Title for start game
- Change Sound for Break time end effect
- Change Sound with Start a game !
- Change Settings design/colors


Just Start launcher for update !
- Fix Bugs Hunter / Meetings
- Rework Assassin
- Add Impostor Unknow (dosnt work correctly with Mercenary)